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Friendly fire is a thing in this, as is damage to particular body parts. This meant our rifle went to Paul, and as someone who has played first-person shooters with the actual Paul, that was a worrying thought. Which would be fine, except Peter was a pacifist and Tim was a really big fan of stabbing things, which is a good way of getting hurt. This meant that my usual trick of setting up turrets around the perimeter and keeping my colonists safe simply wasn’t going to fly: when raiders came, we’d need to actually fight. The tech tree is further adjusted by your group’s technological level – a native tribe armed with spears and knives is going to have a harder time getting to grips with microelectronics than space-faring colonists.
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Previously, makeshift gun turrets were basic mechanical knowledge, while now they seem pretty far down the tech tree. The downside is that research has changed a bit since Alpha 13. For starters there was a gigantic mountain which was perfect for a subterranean lair, but better still was that the mountain had a big, exposed-to-the-sunlight crater in the middle of it, giving me a defensible spot to set up power and farming inside my bunker.Īnd who could forget Jelly Bean, the PC Invasion dog? As it turned out, this location was perfect for setting up the PC Invasion bunker. And build some walls around your food storage and set up some cooling there to refrigerate your food. Then maybe think about some solar panels and wind turbines, and some internal batteries. After that, build a little temporary structure with some beds for when night slinks its sneaky fingers over the horizon.
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Planet seed: “bunker”.įirst orders of business in RimWorld are usually to set up a few stockpiles (for trash, for supplies, and for food) and to get some sort of food source going, like a little gardening plot.
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I will, however, stick it on Permadeath mode, whack the difficulty up to “Challenge”, and set the AI storyteller (which dictates what events happen and when) to be completely random. Basic scenario of three colonists, who I will keep generating until they’re not depressed asocial pyromaniacs, and I’ll pick the bloody starting location. The lesson here is that Paul should not be allowed to eat raw monkey.
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